Battlefield 6’s free-to-play REDSEC mode got off to a strong start, with more than 500,000 players on Steam within the first 24 hours of launch, but amid the excitement, the servers’ refresh rate sparked widespread discussion among players about its technical performance.
According to lead producer David Sirland, the phase servers run at 30 Hz for most of the game and up to 60 Hz during the final battle to ensure smooth performance, and Sirland responded to a user on the X platform who criticized the frequency, saying:
“The servers run at 60 Hz in the final fight if you get to it and I think our 30 Hz rate is superior to most competitors.
According to TrueGameData data previously published via ModernWarzone , the :
- Warzone at 20 to 24 Hz (150-200 players)
- Apex Legends at 20 Hz (60 players)
- Fortnite at 30 Hz (100 players)
- PUBG at 60Hz (100 players)
So Battlefield 6 REDSEC is right in the middle in terms of performance but it also has 100 players per match and when asked why older Battlefield games had a higher frequency Sirland replied:
“Those games didn’t have 100 players. All the current work makes 30 Hz stable and 60 Hz possible in the end, compare things in a fair way.
The new mode is part of the Season 1 update that added a new map, weapons and vehicles along with various seasonal content. EA also confirmed that the full game is available for purchase through Amazon while everyone can try REDSEC for free.
Despite the controversy over performance, some players believe that the priority of stability is more important than high update rates in a game with 100 players, but is 30 Hz enough to deliver a Battle Royale experience that rivals Warzone and PUBG?
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