With the release of Resident Evil Requiem approaching in February 2026, the development team continues to reveal new details about the ninth part of the most famous series in the world of horror, and in a recent interview with Automaton, the director spoke about the nature of the boss battles in the game, confirming that they will return to the roots of the first series.
He explained that RE9 will not offer bosses that are defeated with a fire show or heavy bullets, but the battles will rely on intelligence and exploration, and the experience will be closer to what Resident Evil 1 and Resident Evil 2 offered, where players have to advance in closed environments, overcome obstacles, and use their resources carefully to overcome their opponents.
The developers also pointed out that the series has always presented heroes who start in a state of fear and weakness but evolve to become more courageous in the face of impossible situations, and the new heroine Grace is no exception, as she will go through a journey from terror and brokenness to strength and confrontation, making players experience the process of psychological growth with the character as one of the most prominent features of the game.
These statements follow previous hints that Resident Evil Requiem is an upgrade of RE2’s survival horror style with a mix of deep exploration and tense atmosphere.
While the emphasis in Leon Kennedy’s mode remains on action, Grace’s path and the boss battles bring back the classic horror essence that characterized the series’ early days. It’s clear that Resident Evil Requiem seeks to satisfy old and new fans by combining psychological horror with clever encounters that aren’t decided by bullets, but by reason and planning.
Arabic