Embark Studio seems to be taking ARC Raiders to a new level of ambition as the development team revealed a ten-year plan of support and content in a move that emphasizes that the game is not just a short-term project but a long-term investment in the world of shooter and extractor games.
In a video interview attributed to the ARC Raiders News account, Virgil Watkins, Embark Studios’ design team leader, said:
“We’ve always referred internally to ARC Raiders as a ten-year game. This is our true ambition and it guides the quality and quantity of content we plan to deliver.
While he did not reveal specific details about the nature of the expansions or the update schedule, Watkins explained that the team avoids making promises in advance so that ambition does not turn into commitments that are difficult to fulfill if circumstances change.
Since its announcement, ARC Raiders has gained tremendous momentum, competing with the likes of Escape from Tarkov, especially after a successful server test that attracted hundreds of thousands of players and set records on Steam.
The game features third-person cooperative gameplay set in a devastated world dominated by massive and hostile machines as players strive to gather resources, execute missions, and survive in a harsh environment.
Unlike some continuous service games, ARC Raiders is not free-to-play, meaning players will pay for it, but Watkins emphasized that this price will be a long-term investment, implying that
The value a player pays will be recouped 3,650 times over the next ten years.
Of course, an announcement like this puts a lot of pressure on the studio. In the world of modern gaming, it’s hard to guarantee that a game can remain active for a decade without a steady fan base, and if the game sees a decline in players or revenue within the first few years, such ambitious plans could be threatened with downsizing or cancellation.
Embark’s statements reflect great confidence in ARC Raiders, especially after the initial success of the tests and the media hype surrounding them, but the real challenge will be the team’s ability to keep the community interested and support the game with continuous and innovative content over the course of a decade.
The game, which officially releases this month, could be a turning point in the future of mining games or another reminder that ambition alone is not enough to survive.
Arabic