Marcus Lehto, one of the minds behind the early development of Battlefield 6, has sparked controversy after revealing that several members of the Ridgeline Games team were not mentioned in the game’s official credits despite working for years on the project before the studio closed.
Ridgeline Games was founded in 2022 by Marcus Leto, who previously served as EA’s Vice President of Battlefield and GM studio, to develop the narrative experience in Battlefield 6. Leto voluntarily left the company in 2024, and shortly thereafter EA shut down the entire studio as part of an internal restructuring.
In a LinkedIn post on October 20, Leto wrote:
Many of my former colleagues at Ridgeline Games were not given the credit they deserved in the recent Battlefield 6 credits.
Leto attached a modified version of the official credits screen with the names of the omitted developers, noting that those mentioned were only listed in the Special Thanks section at the end of the lists instead of appearing on the core development teams.
Leto added:
“These talented developers worked non-stop for between one and two and a half years to build the foundation of the game before I left and the studio closed, and despite their significant contributions, most of them were marginalized or completely ignored, including my name.
He concluded by saying:
Game development is a team effort and everyone who contributed to the project deserves to be mentioned and recognized.
The post received a great deal of support from industry insiders who expressed solidarity with the Ridgeline team and criticized EA’s policy on credits, with many considering the omission of workers’ names as a disregard for the collective efforts that formed the core of the game.
This incident brings back the ongoing debate about the unfairness of credit attribution within the gaming industry as departing or dismissed employees are sometimes excluded from credits despite their direct contributions to development, an issue that major companies such as Ubisoft and Rockstar have faced in previous projects.
Whether this was the result of internal policies or an inadvertent oversight, Marcus Leto’s point highlights the need for transparent criteria to recognize the efforts of developers, especially those who contributed in the early stages of a project.
While Battlefield 6 has a strong market presence, its success seems inseparable from those who laid the groundwork, even if their names aren’t on the screen.
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