After the historic success of Baldur’s Gate 3, studio Larian is gearing up to make a strong comeback with a new chapter in the Divinity series, and with it, the company is emphasizing its commitment to its usual development approach of releasing the game first via Early Access.
In a new interview with GamesRadar+, studio founder Swen Vincke spoke about the release plans, explaining that early access has become a core part of Larian’s gaming identity, not just a temporary option.
Vincke explained that early access allows the community to be an actual partner in the development of the game, adding:
“This approach has previously proven successful with Divinity: Original Sin, Divinity: Original Sin 2 and Baldur’s Gate 3
Player feedback has directly contributed to improving systems, combat, balance, and narrative
Although early access requires extra effort from the team, it ultimately leads to a better, more polished game
Vincke emphasized that this model not only keeps players engaged but makes them part of the development journey itself.
In another interview with Bloomberg, Vincke hinted at the timeframe for game development, saying:
I think 3 to 4 years is healthier than 6 years.
A statement that implies that Larian doesn’t want to repeat Baldur’s Gate 3’s long 6-year development cycle due to the coronavirus pandemic and other complications.
The game will be turn-based, support cooperative play, will not rely on Dungeons & Dragons rules, and will utilize Larian’s accumulated experience in combat and narrative systems.
With this approach, it seems that Larian is once again betting on its community to deliver a deep and polished RPG experience from day one of the full launch.
Arabic