Capcom is preparing to unveil one of the most anticipated horror games of this generation, Resident Evil Requiem, which returns the series to a pure single-player narrative experience in the footsteps of Resident Evil 7 and Village, but it seems that this was not the direction of development from the beginning as producer Masato Kumazawa revealed new information showing that the ninth installment would have taken a completely different route.
In an interview with Press Start, Kumazawa explained that Resident Evil 9 began as an open-world multiplayer project and said that the early version of the game was indeed fun, but the horror element, the backbone of the series, was too light in that experience.
He added
We took a deep look at the project and asked ourselves, “Would the fans of the series like this kind of experience?” and we saw that they probably wouldn’t enjoy it. So we decided to go back to individuality. However, we kept some of the fun elements from that version to ensure an engaging experience.
This decision is not surprising given Resident Evil’s history with multiplayer games. Past projects like Umbrella Corps and Re:Verse are some of the worst experiences in the series, and Re:Verse even shut down its servers with only 86 players on its last day.
The transition from a collective open world to intense single-player horror also reflects the success of Capcom’s approach in Parts VII and VIII, which restored the series’ luster as a horror title that relies on tense atmosphere, unsettling enemies, and monsters that relentlessly stalk the player.
According to current information, Requiem will introduce bosses that require the player’s intelligence to overcome them as well as a new Stalker Monster, a type of enemy that constantly stalks the player like Mr. X and Nemesis. X and Nemesis.
Capcom’s decision makes sense: To move away from the multiplayer experiments that didn’t work and go back to the core that fans have loved for over 25 years.
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