As Capcom prepares to release Resident Evil Requiem, the latest installment in the series, producer Masato Kumazawa reveals new information about the background of the game’s development and the team’s vision for the installment, which looks to return the series to its horror roots while maintaining an inclusivity that welcomes veterans and newcomers alike.
In a new interview with Press Start, Komatzawa confirmed that work on Requiem not only began after Village or even alongside it, but actually preceded it:
Requiem was in development before Village… we’ve been working on it for about 6 years.
He explained that Capcom realized that Resident Evil 4 and Village’s remakes were more action-oriented and that the feedback was clear: The audience wanted more pure horror and so a clear goal was set for Part 9: Horror is the foundation.
Komatzawa previously revealed that Requiem began as an open-world multiplayer game, but the team decided to abandon that direction because the horror element was “too light” and players might not enjoy that path. Instead, the game was rebuilt as an intense single-player experience while retaining some of the fun elements from the first beta.
Despite the series’ more than 30-year history, Komatzawa emphasizes that Requiem is designed to be a smooth entry point for new players:
There are no prerequisites. Anyone can start with Requiem and enjoy it. We set difficulty levels like Casual to make the experience suitable for everyone.”
At the same time, the producer reassured fans of the series that Episode 9 will contain familiar ties and elements that longtime players will notice right from the demo, making Requiem a two-player experience without sacrificing either.
As Ethan Winters’ story comes to an end, the heroism shifts to Grace Ashcroft, but rumors of Leon Kennedy’s appearance are still going strong, and although Capcom has not confirmed it, the leaks and links within the demo leave the door open to many possibilities.
It’s clear that Resident Evil Requiem is not just a sequel, but a long-term project designed to return the series to its horror roots and offer a modern experience that any new or veteran gamer can enter unhindered.
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