Larian CEO Sven Fincke revealed that the skyrocketing prices of RAM and SSD storage forced the studio to make unplanned decisions during the development of the new Divinity game, most notably starting performance optimization very early in the project.
Speaking to TheGamer, Fincke explained that PC component prices have seen unprecedented jumps in recent months, with some memory options becoming more expensive than high-end graphics cards, something he described as unprecedented in his career.
Fincke noted that the main reason behind this rise is due to manufacturers’ focus on meeting the growing demand from artificial intelligence centers, which led to a reduction in supply for the traditional user market and thus the sharp rise in prices.
He added that these changes have upended all calculations and expectations regarding Divinity’s development, emphasizing that the studio has had to perform a significant amount of performance optimization work during Early Access, which was not part of the original plan at this point in development.
While describing the situation as a real challenge for the development teams, Fincke emphasized that dealing with such circumstances is part of the nature of the video game industry, especially in light of the rapid technological shifts in the sector, and reassured players that this decision is ultimately aimed at ensuring a stable performance experience from launch day.
In another context, Fincke confirmed that the final version of Divinity will not contain any AI-generated content, explaining that the studio relies entirely on human talent and noted that Larian currently has a team of 72 artists, including 23 artists specializing in concept design and art direction, with plans to expand the team in the future.
While these developments may seem alarming at first, Fincke believes they could turn out to be a strength if they contribute to a technically polished game from day one.
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