In a recent interview at the Paley International Council Summit in Palo Alto, Phil Spencer, head of Microsoft’s gaming division, emphasized that the use of AI tools in Xbox projects is not mandatory and is left to the discretion of the creative teams within the studios.
Spencer spoke about the areas of AI use within the company, explaining that the bulk of it is used to protect networks and users, especially as Xbox’s operations expand globally. He said:
“We use AI to monitor conversations, protect children’s accounts, and adjust privacy settings set by parents or guardians.
He explained that the size of the platform has become so large that it is difficult to rely solely on humans to ensure security and control.
As for the use of AI in game development, Spencer emphasized that the decision is left entirely up to the creative teams:
“I’ve found that creative teams use tools that make their work easier when they find them useful. Any directive from the top to use a particular tool is not conducive to success.
He added that management’s role is to provide the tools and let them grow naturally within the creative work environment without forcing them.
Spencer’s statements come after Xbox president Sarah Bond recently emphasized that the company is working on the next generation of hardware and that the concept of exclusive games is outdated in the new platform’s strategy.
It seems that Microsoft is taking a more flexible and adaptive approach both in the management of its teams and in the way it integrates new technologies into the development process.
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