Despite the massive success of Clair Obscur: Expedition 33, which was named Game of the Year 2025 and set records at The Game Awards, Sandfall’s development team doesn’t seem interested in changing its size or style in the near future.
In a recent interview with Edge Magazine (via GamesRadar+), game director Guillaume Broche was asked if the studio’s next project would be a mass production after such success, and his response was decisive:
“No, I think having limitations while creating is good and it’s the best way to make the best version of yourself.
Broche explained that the studio now has more financial resources, which makes the option of expansion feasible but unattractive for them, because he said that expansion would force the management team and directors away from direct creative work and into management, which they don’t want.
He added that the Clair Obscur team prefers to make games rather than manage them, emphasizing that the past five years of game development were some of the best times of his career and that he wants to repeat the experience with the same spirit and passion, not by increasing the size of the team or the complexity of the management structure.
This statement comes at a time when the game is still widely discussed, especially after the controversy that accompanied its exclusion from the Indie Game Awards due to issues related to generative artificial intelligence, as well as its recent receipt of a major free update that enhanced its content.
Sandfall’s decision reflects a clear trend towards maintaining creative identity and artistic independence even after achieving global success, which raises an important question: Is focus and quality more important than scale and size in the modern gaming industry?
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