Recent data circulating in the gaming industry revealed that the development cost of Resident Evil Requiem amounted to between 40 and 60 million dollars, a figure that is relatively low compared to the size of the project and its status as a major title in Capcom’s famous Resident Evil series.
According to the same estimates, these figures put Resident Evil Requiem below the budget of the most expensive game developed by Capcom to date, as Dragon’s Dogma 2 reportedly cost about $65 million to develop, making it the most expensive title in the company’s history in terms of production.
This comparison reflects the clear difference in Capcom’s strategy, as the company relies heavily on its in-house RE Engine, which has proven its efficiency in delivering high-quality graphics and advanced technical experiences while significantly reducing development costs compared to external engines or developing new engines for each project.
At a time when the gaming industry is witnessing a significant inflation of development budgets, especially Western AAA games that sometimes exceed the $100 million mark, Resident Evil Requiem stands out as a clear example of smart resource management and a thoughtful balance between artistic ambition and production cost.
This approach is expected to reflect positively on the game’s commercial performance, especially in light of the huge popularity of the Resident Evil series, making Requiem one of the most anticipated games in the coming period.
All this information is still within the framework of rumors and unofficial estimates until Capcom makes an official announcement confirming or denying these figures.
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